![]() To move around these worlds, you use the stylus and touch screen, as there are no buttons that have any effect in this DS port. Whilst it’s nice for longtime fans to be able to play a new Age, I would have preferred the original ending and the ability to explore Myst Island after the game is finished, although perhaps I’d have thought more highly of it without all the technical issues that plagued the experience. It’s not exactly “new”, either, as it was first introduced in realMyst, and it only serves to add a small amount to the story of Myst. After you have completed these worlds and seen the game to its conclusion, you will be able to travel to Rime (there isn’t an option), which is a short level and feels a little tacked on. Channelwood is a treetop village, the Selenitic Age a small island, the Mechanical Age a rotating fortress, and the Stoneship Age allows you to explore a small rocky atoll on which a ship has crashed. All worlds were once inhabited by the two brothers, Sirrus and Achenar, and you will explore their various dwellings. Along the way, you're confronted with a series of puzzles you will have to complete in order to link back to Myst Island.Īlong with the four primary worlds, you will visit a bonus “Age” that becomes accessible after you finish the main game. Your job is to search the other worlds for clues and loose pages (returning them to the brothers’ books will reveal more of the story) in order to deduce which one is guilty. In these books you’ll hear each of the brothers’ pleas for freedom. Unfortunately, one of his two sons has been destroying these worlds and as a result, Atrus has trapped them both in separate books in the library. ![]() These books can transport you to four different worlds created by a man named Atrus. By reading the various books, you’ll discover that there are several other ‘linking books’ on the island. As you walk around you will find new locations to investigate, like the library in which the story begins to unfold. With no idea how to get back, your only option is to explore and unlock its secrets. With a little luck and a lot of patience, you might just get a taste of the Myst experience as it should be, but never much more than that.įor those who have somehow managed never to play Myst in the 15-plus years since its debut, the premise is that you find a mysterious book which describes a strange island, and when you reach the end you touch one of the pages only to find yourself on that very same island. The game is riddled with bugs and glitches that didn’t exist in the original PC version, which tend to dampen what otherwise could have been an enjoyable port, although the limitations of the handheld itself work against the better qualities of the game to begin with. However, this is the first time I’ve played the game on a different platform, and let’s just say it does not impress me on the DS. I’ve always admired the series for its depth of background storytelling, logical if at times difficult puzzles, and generally well-oiled mechanisms. I’ve played the whole series and loved them all (well, apart from Uru) and made it through most of the games without too much help. I should make it clear up front that I’m a diehard Myst fan. If, instead, you’re someone simply looking for more adventure game titles on the DS and considering checking out Myst, read on, although by no one’s standards does this conversion do the game any justice. An early warning now: if you’re a Myst fan thinking of buying the Nintendo DS port of the game and you still have a copy on disc, run back to your PC with open arms instead of jeopardizing your memories of what a great game Myst really is.
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